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Before 'Clash of Clans', the Helsinki-based company had developed many games that met failure. In the beginning, the app's creators were confused about how to create a game that would be played for years. However, the process of developing the game did not come overnight. What is more impressive is that the game's profit is enough to out-gross games that have existed far longer than it did. In 2013, Supercell had already raked in $892 million in revenue as the app has been earning $5.15 million per day. Did you know that 'Clash of Clans' has generated over $4 billion on the iOS App Store alone since its launch? The game, launched by Supercell in 2012 as a free mobile game, has dominated its platform since then.
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